The Flow of the Game
Vandal-Hearts consists of three types of navigation screens: World Map, Village/Town, and Battle Map.
World Map
This map shows an enlarged area of Sostegaria where Ash and his companions travel. Selecting the Move command allows you to go to a Village/Town or Battle map.
Village/Town Map
You can visit facilities like shops and taverns in villages and towns throughout Sostegaria. Sometimes, other interesting places will be available to visit.
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Shops: Buy and sell armor, weapons, and other items.
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Taverns: Talk to locals to get information about current events in the area.
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Dojos: Seek out wise teachers in these training facilities for personal and spiritual growth. When your characters reach the 10th and 20th levels (based on experience points earned), they can advance to new classifications.
Battle Map
If you move around on the World Map, or an event takes place in a Village or Town, the screen will switch to a Battle Map.
Beginning the Game
After starting Vandal Hearts, you will see the Title screen with three choices: New Game, Load Game, or Options. Your first time, you will likely select New Game (or Options). After that, you may wish to restore a previously saved adventure. We strongly recommend saving your games frequently! When you start a New Game, you will see an informative introductory story, then you will be thrown into the action.
If you select Load Game, you can highlight one saved game (you can save 1-3 games from the map screens), or one in-battle save.
Selecting Options allows you to change the Text Speed (which controls how quickly text is written in message balloons) or Sound. Select either Stereo or Mono, depending on your system configuration.
Troop Attributes
Your troops (characters in the game) are categorized into seven groups based on their attributes. Within each category, there are several classes.
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KNIGHT: The major fighting unit; balanced offense & defense.
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Classes: Soldier/Hero/Swordsman/Champion/Duelist/Paragon
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ARMOR: Strong physical attack, but weak mobility.
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Classes: Guardsman/Dragoon
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ARCHER: With mighty bows, they attack from a distance.
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Classes: Archer/Bowman/Sniper
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AIRMAN: High mobility, able to jump past enemy units which block paths, and the ability to hover over water.
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Classes: Hawknight/Sky Lord
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MAGE: Weak physical attack, but masters of arcane spells.
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Classes: Mage/Sorcerer/Enchanter
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PRIEST: Weak physical attack, but powerful healers.
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Classes: Healer/Bishop/Archbishop
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MONK: Spiritual, magic-using disciples of the martial arts.
Attack Strength
The attack strength of each category is different. Keep this in mind when formulating your battle strategy. Also, check with one of the dojo's teachers for more advice about battle strategy and troop advantages.
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MONKS are similar to KNIGHTS, but weaker.
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PRIESTS and MAGES have strong magical attacks.
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ARMOR is weak against magical attacks.
Battle System
Your advancement through Vandal-Hearts will depend on your ability to wage war against your foes. Some victories will come when you have defeated numerous enemy forces. At other times, you may have to defeat one foe, or accomplish a goal within a given period of time.
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Before each battle, you will see the conditions for victory and defeat. The fight will then begin and go on until one of the conditions is met.
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If you are successful, you will see the battle results and be awarded gold for each enemy defeated. Gold is subtracted for each member of your party that is defeated in battle.
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If you lose, you will have the option of starting over from the beginning of that battle, or from a saved game on your memory card.
Positioning for the Attack
Attacking an enemy from the right position is important to your success. A defender has more protection from the front and is more vulnerable from the rear. The amount of damage inflicted, as measured in loss of hit points, is greatest when attacking from the back, strong from the side, and normal from the front.
Likewise, positioning yourself above an opponent gives you an advantage. Your attack will be stronger, and their defense will be weaker.
Supporting Tactics
Having your allies support you in battle increases your attack strength. The more support you have, the greater the damage you will do to an enemy troop.
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Support bonus +1 (normal attack)
In the game, you will be able to distinguish between allies and enemy troops by the colored icons below each character. Your friendly troops have BLUE icons beneath them, and your enemies have RED icons.
Bow attacks can be affected by elevation and obstacles. An archer can shoot farther from atop a hill than he/she can from a low vantage point. Also, some objects may create blind spots that an archer cannot reach. For example, if you are being attacked by archers atop a building, then standing against the wall of the building may create a blind spot where the enemy archer can't see you as a target.
Obstacles
In some battle maps, your party may find crates or boulders blocking their paths. These items can be manipulated by standing