Moira McKinnon is running away. To reach the sea, Moira must first cross the Scottish Highlands—a wilderness of paths, peaks, shortcuts, dangers, and song. GAMEPLAY Platforming: scale peaks and spelunk caves Survival: wind, rain, cold and hunger are your enemies Navigation: collect and position map fragments to discover faster routes Narrative: learn stories and the secrets of the hills Rhythm action: skip and jump through the valleys to the incredible music of TALISK and Fourth Moon Replay: discoveries persist, so you can find the fastest route