HISTORY
Jack Slate, an innocent cop sentenced to death, makes a daring escape from the Iron Point maximum-security penitentiary. Driven to bring the criminal element that framed him to justice, Slate hunts the hunters in this gritty, crime-noir inspired epic.
With super-charged game play, jaw-dropping graphics and hard-boiled storytelling, Dead to Rights™ raises the bar on the crime action-thriller genre. GETTING STARTED
Correctly insert the Dead to Rights™ Game Pak into your Game Boy® Advance system. Switch on the system. The language select menu will appear first. WARNING: Inserting a Game Pak when the system is already on might result in damage to the Dead to Rights™ Game Pak. THE GAME
In the top left corner of the screen, there are four rechargeable gauges.
Health Gauge: In most cases, this doesn't deplete until the armor is drained. You'll find health pickups throughout the game to recharge.
Armor Gauge: This gauge automatically regenerates, though it is limited. There are armor pickups throughout the levels.
Adrenaline Gauge: This regenerates automatically, but it will charge quicker if the player neutralizes an enemy. The adrenaline gauge is depleted when the player performs a slow motion dive.
Shadow Gauge: Shadow's gauge regenerates during game play. When the gauge is full, the player can use Shadow as a weapon against enemies.
MENU OPTIONS
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Continue: If selected, you will be returned to the game.
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Music/SFX: Move between Music and SFX separately in this menu.
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Quit: Selecting Quit will bring up a box with a checkmark and an X in it. Selecting the checkmark will take you back to the Main Menu. Selecting the X will return you to the Pause Menu.