FOREWORD - BY MURRAY WALKER
Hello and welcome to Formula One 99. A new season beckons, and the build-up starts in the same way for all the teams. New systems and chassis designs are being tested to the limit, and drivers are off on the PR trail, talking up their chances of success in the forthcoming season.
Of course, a lot of this is simply that. Just talk. Why? Well, although Jordan stirred up the established order last season, it was really a two-horse race from the start between the Big Two, McLaren and Ferrari. And to be honest, I can't see things changing much in 1999.
With the best drivers, designers, and engines that their vast resources buy, the other teams look pretty certain to be battling for third place. But how will the Big Two fare in the battle for supremacy? Tires won't make the difference, with all teams now racing on Bridgestones, so overall car design and driver pairings will tip the balance.
With World Champion Mika Hakkinen and David Coulthard, McLaren could claim the upper hand thanks to their technical director, Adrian Newey, generally acknowledged to be the world's best Formula One designer. But then again, Ferrari could counter by having the best driver in the world in the form of Michael Schumacher; with someone of his assured ability, any team would be confident of its chances. Whatever the result, the stage looks well and truly set for a thrilling competition.
The battle for third place in the Constructors' Championship looks less predictable than that for top slot. Williams, Jordan, Benetton, Stewart, and newcomers British American Racing - replacing the sadly defunct Tyrrell team and with 1997 World Champion Jacques Villeneuve and Brazilian star Ricardo Zonta - are all in with a chance. BAR, however, will face the traditional teething problem of a new team: consistency.
With the excellent Sepang International Circuit in Kuala Lumpur, Malaysia joining the Formula One calendar, and all the teams racing on four-grooved front tires from sole supplier Bridgestone, 1999 promises a great season of Grand Prix.
Formula One 99 features all these changes and more, making it the most up-to-date and accurate Formula One racing experience available on the PlayStation® game console. So take your place on the starting grid and get to grips with modern motorsport's most technologically advanced and challenging discipline - Formula One.
Enjoy the game!
Murray Walker
USING MENU SCREENS
•
Use the directional buttons to highlight an option, then press the ✘ button to confirm.
•
To return to the previous menu screen without accepting any options changes, press the △ button.
STARTING THE GAME
•
Press the START button to bypass the introductory sequence and access the Select Language Menu.
•
Use the directional buttons to highlight your language, then press the ✘ button to confirm.
MAIN MENU
•
Quick Race: see Quick Race Menu.
•
Grand Prix: see Grand Prix Menu.
•
2 Player: see 2 Player Menu.
•
Load Game: see Load Game.
QUICK RACE
A Quick Race event consists of one flying lap, followed by a three-lap race. The flying lap will decide the starting grid positions for the main event, where the emphasis is on fast and furious fun.
There's no damage, fuel, pits, or penalties to slow you down in Quick Race. So get revving!
CIRCUITS MENU
•
Use the left and right directional buttons to scroll through the track selection.
•
Press the ✘ button to highlight OK and press the ✘ button again to confirm your choice of circuit.
TEAM AND DRIVER MENU
•
Use the up and down directional buttons to scroll through the list of teams and drivers and view their statistics.
•
Press the ✘ button to highlight OK and press the ✘ button again to confirm your choice of team and driver.
•
NOTE: Substitute drivers (if available) can be selected by using the left and right directional buttons.
RACE SETUP MENU
•
NOTE: This option is only available in GRAND PRIX Mode.
•
Use the left and right directional buttons to highlight one of the following race options: crash/spins, damage, race length, fuel usage, weather, skill level, tire wear, flags/rules, failures, grid assist or pit assist.
•
Press the ✘ button to confirm your choice, then use the left and right directional buttons to alter the settings for each option.
•
Press the ✘ button to confirm.
•
Now press the down directional button to highlight OK and press the ✘ button to exit the Race Setup Menu.
Crash/Spins and Damage
The Crash/Spins and the Damage settings let you decide on the level of realism in the game when things start to go wrong on the track. The default settings are both Off, which means you are less likely to have a big crash and that your car won't be disabled if you do.
As you become an expert driver in Formula One 99, you will probably want to play with greater realism and can change these settings.
Race Length
You can choose the number of laps in a race with the Race Length parameter. Five laps is the minimum in Grand Prix Mode, and you can increase this in steps up to full race length.
Fuel Usage
Initially, Fuel Usage is off so you don't have to worry about re-fuelling and race strategies. Turn Fuel Usage back on for more realism.
Weather
A big influence on the result of a race can often be the weather conditions.