Getting Started
After the intro movie, you'll arrive at the Main Menu. Use the Directional buttons to highlight menu items and the button to confirm. The button returns you to the previous menu.
To begin the game, select "START" from the Main Menu. Choose your character, and you'll be transported to the dek park to practice.
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Quick Start: At the end of the intro movie, press the L1 button, the L2 button, the button and the button together to skip menus and start with default settings.
Game Screen Display
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Stars Collected On Current Level
Lives
This indicates your remaining lives. You start with three. Losing all lives results in "YOU LOSE!" Pick up any bonus lives you find.
Time
This displays the time spent on the current level. The faster you complete a level, the higher your bonus score.
Stars Collected
Stars are found throughout the Psyba-Zone. Collect as many as possible, as each one adds to your bonus score.
How to Ride Your Dek
When you enter the game, you'll appear in the dek park. This is your chance to get accustomed to your dek's handling before facing Krakken. Avoid the swirly warp holes for now, as they lead into the game itself.
Basic Dekking
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Use the button to accelerate forwards.
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Use the Left and Right Directional buttons to steer.
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Press the Up Directional button while accelerating for a speed boost up inclines.
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Press the button to jump, either from a standstill or while accelerating.
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Press the Down Directional button to hover backwards.
Slightly More Advanced Dekking
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To flip your dek 180 degrees, press the button.
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To power up your dek for a speed burst, press and hold the Down Directional button and the button simultaneously, then release the Down Directional button.
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Press the L2 button to duck down. Try combining this with other moves, like mid-jump or swooping down a slope.
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Press the R2 button to look behind you.
Stunts
You'll need to perform stunts to defeat Krakken. You start with one stunt and will learn others as you progress through the Psyba-Zone. Each time you rescue a member of the gang, they will teach you a new stunt.
Performing Stunts
Stunts can only be performed from a jump or by leaping off a ramp.
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Use the L1 button to bring up the stunt meter.
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Keep L1 held to cycle through available stunts.
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Release L1 when your chosen stunt's color is at the top of the meter.
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Press the button to execute the stunt.
Experiment to see what stunts can do, such as zapping enemies or gaining extra lift. Practice is required. If you wait too long after selecting a stunt, the meter will disappear, and you'll need to re-select it.
Types of Stunts
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Super Stomp: Available from the start. Shakes enemies in their tracks.
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360: A 360-degree spin that releases four energy balls, damaging weaker enemies.
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Firewall: Double the range of the 360. A backflip that sends out a curvy wall of flame.
Combat and Obstacles
If you can't jump on an enemy, try using a tow weapon or a stunt. Watch out for rolling snowballs and boulders; get out of their way. Krakken's special weirdoes, the big bosses, are extra tough and require the best stunts.
Entering the Psyba-Zone
The Psyba-Zone is Krakken's kingdom, full of dangers. It consists of 4 worlds: Ice World, Jungle World, Desert World, and Underworld.
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Enter worlds through warp holes in the dek park.
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Each world has eight levels plus a bonus level.
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Levels must be conquered one by one.
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The only way in is through the first level of the Ice World.
Successfully reaching a level's exit warp hole transports you back to the level access chamber. Completing a world's final level unlocks the next world. You can replay levels to improve your bonus score.
Bonus Keys
Each level has a Bonus Target. Collect stars and achieve the fastest time to build your Bonus Score. Reaching the Bonus Target earns you a Bonus Key. Collecting a Bonus Key on each level opens the Bonus Level, where you can win a World Key.
World Keys
Win a World Key by beating the Bonus Target on all levels in a world, including the Bonus Level. Winning all 4 World Keys has an unknown outcome.
Level Start Screen
Each level begins with a text message. Study it carefully before pressing the button to start.
Level End Screen
After completing a level, dek through the warp hole to reach the Level End screen.
Continue
Select this option to continue your journey into the Psyba-Zone.