The eleventh game in the Atelier series , Atelier Rorona: The Alchemist of Arland shares many elements with previous entries including item synthesis and turn-based combat. The game world map is represented by static menus in which towns, fields, and forests can be visited. Upon loading these areas, the player explores the 3D environments in a third-person view. Enemies are visible in the environment and transition to separate battle mode when engaged. The battle system emphasizes the usage of items to boost skills, induce status effects, and manipulate the environment. When not exploring Arland for quests and synthesis ingredients, the player interacts with the kingdom's residents in conversations and cutscenes similar to visual novels. There are multiple storylines and endings depending on the choices made and characters the player chooses to aid.