Story
Are you ready to play as one of the world's greatest superheroes, known to all as Mr. Incredible, and as his family of supers? You'd better be; this mission needs the help of Mr. Incredible's entire family and friends, too!
After reminiscing about the days before he struggled into his super suit, Mr. Incredible receives a mysterious call that summons him to a remote island for a top-secret assignment. With a new purpose, he heads off to the island of Nomanisan for an extraordinary battle of wits and superpowers. Watch out world: It's Showtime!
Main Menu Options
NEW GAME
Highlight this option with your directional buttons, then press the button to begin a brand-new adventure! When you begin, you'll be asked whether you'd like to create a Save File.
You need a memory card (8MB) (for PlayStation®2) to save your game, make sure you have one plugged in! You can have up to three Save Files.
LOAD GAME
During your game, you can save your progress at any time. When you return to your game, choose this option to load a game you've already saved. Then you can hop right back into the action!
OPTIONS
Turn the Music Volume (the tune playing in the background), and the SFX Volume (the grunts, zaps, and shrieks in the game) up or down. Change the sound mode from Mono (one speaker), Stereo (two), or Dolby® Surround.
Finally, turn the DUALSHOCK®2 analog controller's vibration function on or off. All options are changed with the left and right directional buttons or left analog stick.
BONUS
Enter this menu to view bonus videos about the movie and the game.
Super Tip! Menu Controls
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Directional buttons: Highlight Selection
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Button: Approve selection
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Button: Go back to previous screen
Stages
18 stages of robots and thugs are ready to hack; here's what to expect so that you can stay on track.
Level 1: BANK HEIST
A young Mr. Incredible is on the trail of Bomb Voyage, the elusive criminal mastermind, and his host of cronies. There are a series of bank robberies and Mr. Incredible correctly assumes that this devious burglar is making off with the loot. It's up to Mr. Incredible to stop him!
Level 2: SKYLINE STRETCH
That Bomb Voyage is one slippery customer, and as the chase heats up, Helen (the future Mrs. Incredible) joins in to help in his apprehension. Can she halt Bomb Voyage once and for all?
Level 3: BUDDY PINE & BOMB VOYAGE
Buddy Pine's rocket boots are an impressive piece of jet technology, but Mr. Incredible doesn't want to examine them quite this close! Taking off on a wild ride across the city as he tries to remove a bomb from Buddy's cape, Mr. Incredible drops onto a rooftop right next to that master thief, Bomb Voyage - time for his journey to end!
Level 4: APARTMENT INFERNO
Remember superheroes' lives in the good old days? There was respect, adoration, and people screaming for help from a burning building. Great news! Mr. Incredible's old friend Frozone is back, and so is the excitement! Are they getting in over their heads?
Level 5: LATE FOR SCHOOL
The bus has left again without Dash. He's late! Or is he? With some sneaky superpower moves he may make it on time. Being the speediest person around does have its benefits though. It's time to test his sprinting ability and get to school before the bus does.
Level 6: BEACH LANDING
The mysterious Mirage has offered Mr. Incredible a top-secret assignment that he's in no position to refuse. Moments later, she debriefs him while on a jet plane heading straight toward Nomanisan Island.
Level 7: NOMANISAN ISLAND
After an unforgettable landing on Nomanisan Island, Mr. Incredible only gets to stretch his legs briefly before he has to start battling robots once again. Mirage warned him the Omnidroid is loose and wreaking havoc on the island, but where is it? It's up to Mr. Incredible to find and destroy it!
Level 8: VOLCANIC ERUPTION
Mr. Incredible's luck matches his name, and he locates the Omnidroid. It's at about this point that Mr. Incredible wishes he had Frozone with him. The metal monstrosity throws Mr. Incredible into the mouth of an active volcano, and then dives in itself to finish the job!
Level 9: ROBOT ARENA
After destroying the Omnidroid in his first mission Mr. Incredible has a new lease on life. He is now back on Nomanisan ready for adventure again. On his way to the conference room to get debriefed, he runs into a couple of obstacles. Don't worry - nothing can stop Mr. Incredible!
Level 10: GREAT FALLS
It's bigger, it's better, and it's back! Is it too much for Mr. Incredible? The giant metallic shape starts to block out all the lights. An even more impressive Omnidroid engages Mr. Incredible in hand-to-claw combat.
Level 11: SYNDROME'S BASE
Just what is really going on within the belly of Nomanisan Island? Mr. Incredible will soon discover more about