Abilities and tools can be unlocked, including hacking skills, bionic eyes, and bombs. These can be used during heists to disarm traps, open doors, or syphon funds. Each tool has a limit or uses a separate meter that takes time to recharge. The thief's goal is to collect money by completing heists, which can be spent on upgrades or perks that make future heists easier.
Each level offers multiple approaches through tools and abilities. When the thief is spotted, alarms sound, and enemies become faster and more aggressive. However, returning to the pod allows the thief to complete the level, but they must watch out for a powerful police character who arrives soon. The game has roguelike elements, but perks are permanent and carried over to a new thief as long as there are days left.