Tower Structure
The Tower of Fawzus consists of 10 floors. The protagonist advances from the bottom to the top through a maze-based stage. Monsters with characteristics specific to each floor appear as you climb.
To climb higher, you must defeat the boss of each floor. Clearing a stage allows you to rescue the maidens trapped on that floor. You can view the graphics of the rescued maidens in the large-screen scroll.
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Floor 1: People and Land Monsters
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Floor 2: Land and Mechanical Monsters
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Floor 3: Mechanical and Sea Monsters
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Floor 4: Sea and Air Monsters
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Floor 5: Air and Spirit Monsters
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Floor 6: Spirit and Knight Monsters
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Floor 7: Knight and Magic Monsters
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Floor 8: Magic and Dragon Monsters
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Floor 9: Dragon and Devil Monsters
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Floor 10: The final floor where a dreadful secret lies in wait
Starting the Game
On the title screen, press the "RUN" button. You will be asked to start from the beginning or resume from a saved point. Use the cross buttons to select your option and start the game.
Movement and Combat
Move within the dungeon using the cross buttons:
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Move backward while facing forward
Pressing the II button while holding left or right on the cross buttons allows you to move while facing sideways.
Combat Commands
During combat, select commands using the cross buttons. Confirm with the I button and cancel with the II button.
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Attack: Combat with a monster, performing one attack. The first strike is determined by the speed of the enemy and the protagonist.
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Suemi: After receiving several monster attacks, you unleash a fatal sword. Most enemies can be defeated in one hit.
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Defense: Blocks the opponent's attack and can restore a little HIT. If it fails, you take damage from the opponent.
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Flee: Depending on the strength of the monster, you may be able to escape or may not.
System Commands
Normally, pressing the I button opens a window to use various commands. Press the II button to cancel.
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Save: Compatible with the PC Engine-exclusive backup "Ten no Koe 2" and "Ten no Koe Bank". You can save anywhere within the dungeon. •
Sleep: Restores some of your health.
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Status: Displays protagonist attributes:
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[MAX HIT]: Maximum health.
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[HIT]: Current health. You will die when it reaches "0".
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Item: Displays important items you have acquired.
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Load: Returns to the state when you last saved.
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Taki Stone: Marks a location you want to remember. It will not be displayed unless you find the item.
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Polytone: Instantly returns to the location where you placed a Taki Stone. You can also return to the location where you last chanted Polytone.
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Remember: Displays a picture of all the girls rescued up to that point. Control scrolling with the cross buttons. The number of names indicates which floors you have cleared.
Mapping
Acquiring certain items or pressing the "RUN" button displays the 2D map. The map automatically memorizes places you have passed, functioning as auto-mapping. The top of the screen indicates the direction you are facing.
Leveling Up
The game adopts a unique growth system. Attack power, defense power, and other stats increase each time you clear an event. Defeating enemies does not result in much increase.
Traps and Tricks
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Warp Trap: Automatically moves you to a different location when you reach this spot.
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Energy Trap: Causes your HIT to be lost when you enter.
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Other novel traps are hidden throughout the dungeon.
Game Features
Previous role-playing games often required tedious grinding for experience points. This title adopts a new growth system, allowing players to focus on exploring dungeon maps and solving story mysteries.
Controls are summarized to be easy, with basic methods displayed as messages in-game. This makes the game accessible to beginners immediately.
The auto-mapping function allows players to always view the 2D map during gameplay. This makes the game enjoyable even for those who are bad at 3D dungeons.
With the Gyleth Memory function, you can call up scroll screens of already-rescued queens at any time using the 'Omaidas' command.