Access developed several Japanese console games in the mid-1990s, including the anime adaptation Akazukin Chacha and the strategy game Konpeki no Kantai. They also created board and simulation games such as Habu Meijin no Omoshiro Shogi, Kousoku Shikou, and Pro Kishi Jinsei Simulation, alongside adventure titles like Getsumen no Anubis.
Operating primarily as a developer for Japanese publishers like Tomy and Angel, the studio focused heavily on the Super Famicom platform. Their 1995 output showcased a diverse range of licensed properties and niche genres. For instance,
Houkago in Beppin Jogakuin delivered a school-themed adventure experience, while
Soreike X Kokoroji offered players a unique psychological personality-testing format.
The developer's projects frequently leveraged high-profile intellectual properties.
Akazukin Chacha translated the popular shojo manga and anime series into a role-playing format, and
Konpeki no Kantai adapted the famous alternate-history OVA series into a tactical simulation. In the realm of traditional Japanese board games, the studio collaborated with professional shogi player Yoshiharu Habu for
Habu Meijin no Omoshiro Shogi, followed by the advanced AI-driven
Kousoku Shikou and the career-focused
Pro Kishi Jinsei Simulation. They also ventured into sci-fi horror with the sound novel
Getsumen no Anubis. This concentrated burst of releases between 1995 and 1996 established the company as a prolific contributor to the late Super Famicom library.