Originally founded as Condor, the studio was renamed Blizzard North after being acquired in 1996. They developed the seminal action role-playing game Diablo, which debuted on PC in 1996 and was later ported to the PlayStation in 1998, establishing a landmark franchise for the genre.
Led by founders David Brevik, Max Schaefer, and Erich Schaefer, the studio originally envisioned
Diablo as a turn-based, claymation-style role-playing game. During development, collaborative feedback prompted a shift to real-time combat, a pivotal design change that ultimately defined the action role-playing formula. The 1996 PC release, highly recognizable in its oversized "Long Box" retail packaging, introduced players to the atmospheric, gothic world of Sanctuary and popularized online multiplayer matchmaking through the Battle.net service.
Following the success of the initial release and its 1998 console port, the developers focused on expanding the franchise's mechanics. They produced Diablo II (2000) and its expansion, Diablo II: Lord of Destruction (2001). These titles introduced randomized wilderness environments, skill trees, and a highly influential loot-generation system that became industry standards for the genre.
Although the studio commenced early development on a third franchise installment, key staff departures and creative restructuring led parent company Vivendi Universal to close the Bay Area facility in August 2005. The remaining staff members were integrated into the main Irvine headquarters, concluding the studio's distinct operational history.
Condor, Inc.