Geo Factory was a Japanese game development studio active during the 16-bit console era. The company developed several titles for platforms like the Super Famicom and Game Boy, including Shin Nippon Pro Wrestling (1994) and Zen-Nihon Pro Wrestling Jet (1994). They were also responsible for developing Kishi Densetsu (1993), Keroppi to Keroriinu no Splash Bomb (1993), and the popular board game adaptation Super Jinsei Game (1994).
Operating primarily as a contract developer, the studio specialized in translating high-profile Japanese intellectual properties and sports licenses into interactive media. For the
Shin Nippon Pro Wrestling franchise, the developer collaborated with publisher Varie to capture the booming popularity of Japanese professional wrestling, translating real-world athletes and movesets into digital formats. This sports simulation expertise extended to
Zen-Nihon Pro Wrestling Jet, which targeted handheld players with portable wrestling mechanics.
Beyond sports, the studio worked closely with major publishers like Takara and Character Soft to adapt established brands. In
Super Jinsei Game, they digitized the iconic board game mechanics for home consoles, establishing a template for digital family gaming. Their work on
Keroppi to Keroriinu no Splash Bomb required adapting Sanrio's mascot aesthetic into action-puzzle gameplay, while
Kishi Densetsu showcased their capability in the tactical role-playing genre. Through these diverse projects, the studio served as a versatile technical partner, bridging the gap between licensed media franchises and the evolving demands of early 1990s console gaming.