Warp Inc. was a Japanese development studio led by designer Kenji Eno, recognized for its avant-garde and cinematic titles. The company created the acclaimed horror adventure game D (originally D no Shokutaku) and its Director's Cut, as well as the spiritual successor Enemy Zero. They also developed the puzzle game Megadasu, which was released internationally as Trip'd.
The studio's early output focused on the
Trip'd franchise, beginning with the 3DO puzzle game
Megadasu in 1994. This title laid the groundwork for the quirky, tile-matching gameplay that defined
Trip'd upon its international release in 1995.
Simultaneously, the developer pioneered the
D no Shokutaku franchise, launching
D no Shokutaku in 1995. This landmark release utilized pre-rendered 3D graphics and a strict two-hour real-time limit, establishing a new benchmark for atmospheric horror. The game's success led to the expanded release
D's Diner: Director's Cut in 1996, alongside multiple ports simply titled
D in 1996 for Western markets across the PlayStation, Sega Saturn, and PC platforms.
Building on the cinematic tension of the
D no Shokutaku lineage, the studio developed
Enemy Zero in 1996. This release combined first-person exploration with invisible enemies detectable only by sound, representing a mechanical evolution of the suspense mechanics introduced in their previous horror titles. Through these interconnected releases, the studio solidified its reputation for experimental game design and narrative-driven interactive experiences during the mid-1990s.