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Access Cards
Item

Access Cards

Collectible security cards used to unlock doors and progress through levels in Jurassic Park and Duke Nukem games.
Action
3
Games
1993–1999
Years
3
Platforms

About

In the 1993 Jurassic Park video game, players collect character-specific access cards to bypass security terminals and open locked facility doors. Similarly, in Duke Nukem Total Meltdown (1997) and Duke Nukem (1999), colored access cards are vital progression items used to unlock restricted areas.
In the Ocean Software adaptation of Jurassic Park, these security items are scattered across a sprawling island map, requiring players to venture into dangerous raptor nests and dark utility sheds. The search for specific credentials forces a methodical exploration of the island's computer network, which serves as the game's primary narrative driver. This mechanic emphasizes survival horror elements, as players must navigate pitch-black interior ruins to retrieve the necessary clearance.
For the Duke Nukem franchise, the integration of these items into Duke Nukem Total Meltdown and the 1999 Duke Nukem handheld release highlights the era's reliance on maze-like level design. In the PlayStation release, retrieving these items often triggers enemy ambushes or opens monster closets, turning a simple progression step into a combat catalyst. The Game Boy Color title adapts this loop into a two-dimensional space, utilizing the items to gate access to exit teleporters and boss arenas. Across both franchises, these physical tokens function as the foundational pacing mechanism, balancing high-octane action with environmental navigation.

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