In Resident Evil 2 (1998) and its Dual Shock Edition, the Check is a key item found in the Sewer Manager's office used to unlock a desk. It also appears as a collectible or puzzle-solving item in Covert Ops: Nuclear Dawn and the 2002 Resident Evil remake, representing a physical bank check or document.
Integrating these items into the gameplay of early survival horror titles highlighted the genre's reliance on environmental storytelling and corporate espionage themes. Within
Resident Evil 2, this document serves as tangible proof of the clandestine financial relationship between the Umbrella Corporation and Chief Brian Irons, illustrating the systemic corruption plaguing Raccoon City before its destruction. The inclusion of such mundane financial assets forced players to engage in meticulous exploration, often requiring them to utilize the franchise's signature inventory examination mechanics to rotate and inspect the item's 3D model for hidden details or written clues.
This design philosophy carried over to
Covert Ops: Nuclear Dawn, a tactical action game heavily inspired by the mechanics of the
Resident Evil series. In this title, locating financial documents and personal effects helped flesh out the motivations of the mercenaries occupying the locomotive. By utilizing physical bank checks as progression blockers, developers during this era grounded their sci-fi and horror narratives in realistic bureaucracy, transforming ordinary paper trail evidence into essential tools for survival and puzzle-solving.