In the BattleTanx series and WDL: Thunder Tanks, the Nuke is a rare, highly destructive collectible weapon capable of clearing the screen of enemy tanks and structures. Similarly, in the space combat game Blast Radius, it serves as a massive area-of-effect explosive. Across these titles, acquiring a Nuke represents obtaining the ultimate tier of offensive firepower.
Developed primarily during the late 1990s console era, this weapon design became a signature element of The 3DO Company's multiplayer-focused titles. In
BattleTanx and its sequel
BattleTanx: Global Assault, the item appears as a spinning, radioactive-themed pickup. Activating it triggers a distinct visual sequence, including a screen-clearing white flash and a lingering mushroom cloud that decimates both opponents and destructible environments. This mechanic transitioned directly into
WDL: Thunder Tanks, a spiritual successor that adapted the tank-combat engine into a televised tournament setting. In this context, the weapon was strategically placed in high-risk, central areas of the arena to encourage aggressive player encounters.
In the Psygnosis-developed space shooter
Blast Radius, the weapon adapted to a three-dimensional flight environment. Rather than a flat screen-clearing effect, players had to detonate the device within optimal range of enemy formations to maximize its spherical blast radius. Across all three properties, particularly in their Nintendo 64 and PlayStation multiplayer modes, the item functioned as a critical balancing tool, allowing trailing players to instantly reverse the tide of battle.