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Ripper
Item

Ripper

A fictional weapon featured in Unreal Tournament and Metal Arms: Glitch in the System that fires high-speed, ricocheting saw blades.
Action
2
Games
2000–2003
Years
2
Platforms

About

In the Unreal Tournament franchise, the Ripper is a classic weapon that launches spinning blades capable of bouncing off walls to decapitate opponents or firing explosive secondary shots. Similarly, in the 2003 action game Metal Arms: Glitch in the System, the Ripper serves as a projectile weapon that launches lethal saw blades at enemy robots. Both games utilize the weapon's unique ricochet mechanics to allow players to strike targets around corners.
Debuting as the Razorjack in the original 1998 Unreal, the weapon was officially rebranded for its iconic appearance in Unreal Tournament (1999) and subsequent releases, including the rare Unreal Tournament [Not For Resale] (2000) promotional edition. Within the lore of the Liandri Grand Tournament, it stands out as an industrial mining tool repurposed for gladiatorial combat, requiring players to master map geometry and tight corridors.
In Metal Arms: Glitch in the System (2003), the weapon is integrated into the third-person shooter mechanics of the Droid Rebellion. Players controlling the protagonist, Glitch, can locate and apply Level 2 and Level 3 upgrade kits to the weapon. These modifications enhance its tactical utility by significantly increasing the velocity of the projectiles and expanding the maximum ammunition capacity. Across both franchises, the weapon represents a distinct era of early 2000s game design that emphasized physics-based environmental interaction, leaving a lasting legacy among speedrunners and multiplayer enthusiasts who utilize its unique trajectory mechanics for trick shots and competitive advantages.

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