This sub-series of video games is based on the 'Sailor Moon S' anime arc. It includes fighting games like Bishoujo Senshi Sailor Moon S: Jougai Rantou (1994) and the 1995 fighting game Bishoujo Senshi Sailor Moon S for the Sega Pico and Super Famicom, alongside puzzle titles such as Kondo ha Puzzle de Oshiokiyo (1994) and Kurukkurin (1995). The series also featured educational and quiz titles like Quiz Taiketsu! Sailor Power Kesshuu!! (1994).
Bandai and its subsidiary Angel spearheaded the development of these 16-bit era tie-ins to capitalize on the franchise's multimedia success. For the arcade release
Bishoujo Senshi Sailor Moon S: Kondo Puzzle de Oshiokiyo (1994) and its Super Famicom counterpart
Bishoujo Senshi Sailor Moon S: Kondo ha Puzzle de Oshiokiyo (1994), developers utilized voice talent from the original anime cast to enhance the competitive puzzle-matching experience.
On the interactive Playdia platform,
Bishoujo Senshi Sailor Moon S: Quiz Taiketsu! Sailor Power Kesshuu!! (1994) leveraged full-motion video sequences to deliver trivia challenges. Meanwhile, the competitive fighting game
Bishoujo Senshi Sailor Moon S: Jougai Rantou (1994) gained a dedicated following for its complex physics and the debut of the Outer Senshi as playable fighters.
The 1995 self-titled releases of
Bishoujo Senshi Sailor Moon S showcased the franchise's versatility across hardware, with the Super Famicom version offering refined fighting mechanics and the Sega Pico version utilizing a touch-sensitive stylus for early childhood development. Finally,
Bishoujo Senshi Sailor Moon S: Kurukkurin (1995) diversified the puzzle lineup on the Super Famicom by introducing a strategic tile-flipping system. Collectively, these releases solidified the franchise's presence in Japanese gaming culture during the mid-1990s.