The Class of Heroes series began with the release of the original Class of Heroes in 2008 for the PlayStation Portable. It was followed by Class of Heroes 2 (released in 2009 and localized in 2013) and Class of Heroes 3 (released in 2010 and localized in 2014). The franchise is known for combining traditional grid-based dungeon crawling with anime-style school settings and character customization.
Developed primarily by Acquire and Zero Div, the franchise serves as a spiritual successor to the
Wizardry series, particularly
Wizardry: Xth Academy of Frontier. Players navigate complex labyrinths while managing student parties composed of diverse fantasy races, such as Elves, Dwarves, and Felpurrs. The gameplay relies heavily on an affinity system, where student alignments and majors affect party chemistry and combat effectiveness.
Following the initial Japanese launch of
Class of Heroes (2008) and its North American localization
Class of Heroes (2009), the series expanded with
Class of Heroes 2 (2009), which Gaijinworks later localized for Western audiences as
Class of Heroes 2 (2013). The third main entry,
Class of Heroes 3 (2010), received its English localization as
Class of Heroes 3 (2014). The franchise has maintained its niche appeal through modern preservation efforts, culminating in the upcoming release of
Class of Heroes 3: Remaster (2025). These titles collectively established a distinct subgenre of first-person role-playing games, influencing subsequent dungeon crawlers with their blend of high-fantasy tropes and academic party management.