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Series
Corpse Party
Series

Corpse Party

A Japanese survival horror adventure video game series created by Team GrisGris, focusing on students trapped in a haunted school.
Adventure
Horror
11
Games
2002–now
Years
8
Platforms
$59.86
Ø CIB
+34.3%
24M change

About

The Corpse Party series is a survival horror franchise that includes titles such as Corpse Party: Blood Covered Repeated Fear (2010/2011), Corpse Party: Book of Shadows (2011/2013), and Corpse Party: Blood Drive (2014). The series also features spin-offs and anthologies, including Corpse Party: The Anthology (2002/2012). Players navigate haunted environments, solve puzzles, and make critical choices to escape supernatural entities.
Created originally by Makoto Kedouin using RPG Maker software, the franchise expanded significantly beyond its indie roots. The early narrative foundation paved the way for expanded remakes and localized editions. Corpse Party: The Anthology (2002) and its later counterpart Corpse Party: The Anthology [Limited Edition] (2012) offered fans deeper dives into the lore and characters of the cursed Heavenly Host Elementary School. The series gained widespread international recognition with the release of Corpse Party: Blood Covered Repeated Fear [Limited Edition] (2010) and the standard Corpse Party: Blood Covered Repeated Fear (2011), which enhanced the original presentation with professional voice acting, detailed character portraits, and binaural 3D audio to heighten the atmospheric dread.
The storyline continued to evolve through non-linear storytelling and point-and-click adventure mechanics. Corpse Party: Book of Shadows [Limited Edition] (2011) and its subsequent release Corpse Party: Book of Shadows (2013) explored alternate scenarios and backstories of the doomed cast. The main narrative arc reached its climax with Corpse Party: Blood Drive (2014) and Corpse Party: Blood Drive [Limited Edition] (2014), transitioning the series into full 3D environments. These releases established the franchise's legacy of utilizing "Wrong Ends"—detailed, gruesome game-over scenarios resulting from incorrect player decisions—which became a defining characteristic of the series' storytelling.

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