GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions supplied with your system. Check that the system is turned on (the on/standby indicator is green).
Insert THE KING OF FIGHTERS XI disc in the system with the label side facing up. Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB) (for PlayStation®2) containing previously saved games.
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
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left analog stick (L3 button when pushed down)
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right analog stick (R3 button when pushed down)
STARTING THE GAME
Press the button on the Title screen to go to the Main Menu.
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ARCADE PLAY (see pages 12-13)
Fight 3-on-3 tag-team battles against the computer.
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ARCADE VS (see pages 12-13)
Fight 3-on-3 tag-team battles against another player.
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TEAM PLAY (see pages 14-15)
Fight 3-on-3 elimination battles against the computer.
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TEAM VS (see pages 14-15)
Fight 3-on-3 elimination battles against another player.
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SINGLE PLAY (see page 16)
Fight 1-on-1 battles against the computer.
Fight 1-on-1 battles against another player.
Fight a series of 1-on-1 battles against the computer for as long as your health lasts.
Clear a series of challenges against the computer.
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PRACTICE (see pages 19-21)
Practice your moves.
View illustrations, concept art, and character endings.
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GAME OPTIONS (see pages 23-27)
Use this mode to change game options.
GAME SCREEN
1.
Time Limit
Displays the time left in the round. When this reaches 0, the round is over.
2.
Current Character's Health Gauge
Displays the remaining health of the character you are currently fighting.
3.
Judgment Indicator
Displays who has the upper hand during a fight and determines the winner of the match (see page 11).
4.
Stun Gauge
This is reduced when the character takes damage. When it reaches 0, the character will be stunned.
5.
Current Character Panel
Displays the face of the character that you are currently fighting.
6.
Waiting Character Panel & Health Gauges
Displays the faces and remaining health of the characters waiting to fight.
7.
Skill Gauge
This gauge is used for non-offensive special moves (see page 10).
8.
Power Gauge
This gauge is required for using attacks such as Super Special Moves (see page 10).
9.
Power Stock Number
Displays the remaining number of power.
Pause Menu
Press the button during a match to pause the action and display the Pause Menu (the contents of the menu will be slightly different depending on the mode you are using). Press the button again while the Pause Menu is displayed to return to the game.
Resume the match.
Change the character you are currently using.
Displays a list of the skills for the character of the player who paused the game. Press the button to return to the Pause Menu.
Displays the Button Settings screen, allowing you to change the functions of the controller buttons (see page 24).
Quit the match and return to the Main Menu.
BATTLE SYSTEM
POWER GAUGE
This gauge is required for using Super Special Moves and Super Special Leader Moves. The gauge will be filled by attacking or hitting the opponent. When the Power Gauge fills completely, your stock will go up by 1 (you start out with 0).
In Team Battle mode, your maximum power stock increases by 1 each time a character on your team is defeated. If you have 3 characters remaining, you will be able to hold a maximum of 3. If you have 2, the maximum will be 4. And if you have