Saving the Game
You can save the game virtually anywhere, provided you are not in the middle of a conversation or have the inventory open. To save in these cases, finish the conversation or exit it using the green arrow.
To save, press START to pause the game. This provides three choices: PLAY, SAVE, and OPTIONS.
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Choosing SAVE saves your current position to the chosen slot and returns you to the game.
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Choosing OPTIONS displays the settings outlined previously.
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PLAY returns you to the game immediately.
Loading a Saved Game
A previously saved game can be loaded from the New Game menu when you first start, or after performing a game reset. To reset, press START, SELECT, A BUTTON, and B BUTTON at the same time.
Options Menu
Move the hand to highlight options and press the A BUTTON to select.
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Turn the Audio on or off.
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Test the music and sound effects.
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Change the language if you wish.
Pressing B BUTTON exits from this screen and returns to the menu screen.
Movement and Interaction
George moves using the control pad:
When George is near an interactable object, an icon appears over it.
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Press A BUTTON to interact directly with the object.
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Press B BUTTON to examine the object first.
Conversations
During his adventure, George encounters various characters. Interacting with a character triggers a conversation, with text displayed in a box at the top of the screen. Press A Button to progress the conversation.
Icons represent subjects you can talk about. Scroll left and right using the arrows to view icons not currently visible. Press A Button to choose the visible icon as the subject to discuss.
The range of possible subjects is dictated by knowledge gained from chatting with characters, witnessing events, or visiting locations. Discovering new information may lead to new topics during future chats.
Occasionally, George may be asked a question:
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Yes: Choose the thumbs-up icon.
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No: Choose the thumbs-down icon.
Conversations can be exited by selecting the green exit icon.
Vista Menu
Pressing B BUTTON highlights one object in the current location, even if George is not standing near it.
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Highlight each object in turn by pressing L BUTTON or R BUTTON.
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Examine objects from a distance using B BUTTON.
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Press A BUTTON to take control of your character once more.
Inventory Management
To bring up the inventory, press L BUTTON. The inventory appears as a single icon flanked by left and right arrows at the bottom of the screen. Press L BUTTON again to close it.
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Use the control pad to move icons left or right to view other items.
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Press A BUTTON to select the current inventory object.
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If a background object is highlighted, George attempts to use the inventory object on it. If successful, an animation or dialogue plays; otherwise, George shrugs.
You can organize the inventory by changing icon positions:
1. Find the icon you wish to re-position.
2. Press UP on the control pad.
3. Move the remainder of the inventory to the desired position.
4. Press DOWN on the control pad to place the icon.
Examining Inventory Items
To examine an item, bring up the inventory by pressing L BUTTON. Move the icon into view and press B BUTTON.
Combining Inventory Items
Certain items must be combined to solve puzzles.
1. Bring the first icon into view.
2. Press UP on the control pad.
3. Move the remaining icons until the second one is below the first.
4. Items can only be combined if both icons oscillate together.
5. Press A BUTTON to combine them.
The new item can then be used normally.
Map Screens
Certain exits take George to a map screen, where destinations are represented by yellow markers.
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Move George about the map using the control pad.
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When near a location marker, a hand pointer appears.
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Press B BUTTON to view the place name.
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Press A BUTTON to visit that location.
As you progress, more destinations may become available.
Making Phone Calls
George may accumulate phone numbers throughout the game. To make a call, George must find a phone and interact with it. Icons representing people he can call will appear. Phone conversations run similarly to normal conversations.
Tutorial: The Adventure Begins
This tutorial is recommended for beginners. Skipping it takes you to 'General Hints'. These steps represent only a fraction of the game.
1. Once the opening sequence completes, press A BUTTON to scroll through text. Conversations are controlled through A Button to match your reading speed.
2. Move George to the left of the screen until a magnifying glass icon appears over the broken window. Press B BUTTON to examine it, then A BUTTON to scroll text. If the magnifying glass icon is still visible, press A BUTTON for different text. Normally A BUTTON triggers action, but here it does not interact with the glass.
3. Walk George to the right toward the alley. The screen changes automatically, though some exits require interaction.
4. Walk to the drainpipe until an icon appears. Examine it with B BUTTON. Use A BUTTON to interact, causing George to try climbing it. Examine the pipe once more.
5. To check the entire alley, walk George to the middle. Press B