Driver 2 Advance , the Game Boy Advance adaptation of Driver 2 , received a belated release. The handheld version adapts the storyline of the original but cuts it down heavily, while presenting the gameplay in a graphics engine tailored to the portable platform.
The story follows undercover cop Tanner as he investigates the murder of a Brazilian criminal, leading him into facing both a Brazilian gang and the Chicago mob. The narrative is mainly told through cutscenes that employ stills from the rendered scenes of the original, with dialogue adapted in accordance with the cut-down story. The two cities featured in the game are Chicago and Rio de Janeiro.
Gameplay involves individual missions that have to be taken on in order, with goals varying between quickly moving to a certain location, following another car, ramming a car to stop it, tailing a car without being seen, and pick-up and delivery jobs. The cities are rendered in texture-mapped 3D, with cars and pedestrians displayed as sprites. Some of the game's missions are direct adaptations from the original, while others are completely new. The Chicago and Rio map layouts are much simplified compared to the original.
Besides the main Undercover mode, the two cities can be freely explored in Take A Ride mode. The game also includes the same five mini-games as in the PlayStation version, involving ramming a car, losing a police tail, following a path set out by traffic cones, a checkpoint race, and a demolition survival. Additionally, four-player-multiplayer via link cable is available, with four exclusive modes: checkpoint and cross-town racing, free-for-all (solo) racing, and cops-n-robbers (team-based) survival.