SWAT Turn
While Sam is peeking at an open door or a small corridor, press the A Button to perform a SWAT Turn. This is a highly trained special forces movement that makes you almost invisible.
Non-Player Character-Linked Moves
Sam has several special moves that can only be performed on NPCs (Non-Player Characters). Being able to get close to an enemy without being detected is necessary to execute these moves.
Move Body
Sam will need to hide dead or unconscious bodies to prevent them from being discovered.
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Select the Pick Up Body interaction to carry a body.
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Press the A Button to put him down quietly.
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Equip a weapon to drop the body in a hurry.
Grabbing
Grab an enemy by sneaking up close to him undetected and selecting the Grab Character interaction.
Human Shield
While holding an enemy, you can equip your sidearm and fire at other enemies while using the enemy you are holding as a human shield.
Interrogation
Some NPCs can be interrogated for useful information. While holding an NPC, select the Interrogate interaction to make him talk.
Forced Cooperation
Sam can't use some objects in the world, but there may be NPCs who can use the objects for him.
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To force an NPC to cooperate, grab him.
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Drag him to the object you want him to use.
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Select the Force Cooperate interaction.
OPSAT: OPERATIONAL SATELLITE UPLINK
The OPSAT is a compact, wrist-mounted version of a standard civilian PDA designed for military use. It enables Sam to receive mission objectives and updates from Third Echelon headquarters. The OPSAT also displays real-time images from Sticky Cameras.
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Press START + B Button to access your OPSAT.
Inventory
The Inventory section provides information about items and equipment you are carrying. A video demo and an explanation of the controls for the weapons and gadgets are also accessible and updated at the beginning of every mission.
Mission Information
Goals
This section gives the specific details of your mission objectives.
Notes
This section provides additional hints and clues that may have been gathered during the mission.
Data
Recon data provides intelligence about enemies, locations, or other key elements pertinent to the operation. Pay special attention to the data sticks, as they contain key information.
Agent Information
This section details Sam's history and abilities.
Quick Menu
This section allows you to customize or configure game settings.
WEAPONS, GADGETS, ITEMS, AND IN-GAME ELEMENTS
Press the B Button to access the quick inventory.
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Use +Control Pad Left or Right to select a category.
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Use +Control Pad Up or Down to highlight your choice.
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Press the A Button to equip the selected item.
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Pressing +Control Pad Up or Down will quickly switch Sam to his previously selected weapon.
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To use a gadget, select the gadget of your choice in the quick inventory and press the A Button to use it.
Weapons and Gadgets
SC-20K
The bull-pup configuration of this assault rifle makes it light and compact without sacrificing firepower (5.56x45mm ss109). Its modular configuration allows it to be customized to fit any mission profile. Equipped with a flash/sound suppressor and combined with a multipurpose launcher, the SC-20K becomes the obvious choice of weaponry for Sam when infiltrating enemy territory.
Because of the more overt nature of the SC-20K, it will only be acquired after a few missions when the situation requires it.
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Press the A Button to enter Sniper mode.
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Press the L Button to hold Sam's breath and steady his aim (for a limited time).
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Press the R Button to fire.
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To manually reload, press the Y Button with the SC-20K or pistol selected. Sam will automatically reload when out of ammunition.
SC-20K's Multipurpose Launcher
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Press the L Button to fire with the launcher.
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The launcher cannot be fired in Sniper mode.
Nintendo GameCube Game Boy Advance Cable Connection
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Insert the Game Pak into the Game Boy Advance.
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Follow the on-screen instructions to connect the cable to the Nintendo GameCube. •
Connect the cable to the Game Boy Advance.
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Turn the power ON to the Game Boy Advance.
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For instructions on what to do from this point forward, see below.
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Do not connect any cables or Game Boy Advance systems that are not compatible with the Nintendo GameCube game you are using. •
See the instructions that came with the Nintendo GameCube Game Boy Advance cable for additional connection information. Precautions for Communication between Nintendo GameCube and Game Boy Advance
Communication may not work or may malfunction in the following circumstances:
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A Game Disc that does not support the Game Boy Advance Game Pak is loaded in the Nintendo GameCube. •
A cable other than the Nintendo GameCube Game Boy Advance cable is used. •
The cable is not plugged in completely.
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The cable, Game Boy Advance, or Nintendo GameCube is not connected properly. •
The Nintendo GameCube Game Boy Advance cable is connected or disconnected during communication. •
The power is turned OFF to either the Nintendo GameCube or the Game Boy Advance, or the RESET Button is pressed on the Nintendo GameCube. **Inter