GETTING STARTED
Set your Metroid Prime 2: Echoes Game Disc in the Nintendo GameCube and close the Disc Cover. Then, turn on the POWER Button. When the title screen appears, press start to proceed to the Main Menu screen.
CREATE A FILE
You must have a Memory Card inserted in Slot A with at least 3 blocks of free space to create a file for Metroid Prime 2: Echoes. Refer to the Nintendo GameCube instruction booklet for instructions on how to format, copy, and erase Memory Card files. Use the Control Stick to select "Single Player" and then press the A Button. You can also select "Multiplayer" if you want to play a multiplayer game.
If this is your first time playing the single-player game, select one of the three "New" files and press the A Button to begin. If you have a previously saved game file, choose that file to continue from your last save point.
To save your progress, find Save Stations located all over Aether. Enter the saving apparatus, choose YES when asked if you wish to save, and press the A Button. All of your progress up to that point will then be saved to the Memory Card in Slot A.
ERASING FILES
To erase a file, press the Z Button, choose the file you wish to erase, then press the A Button. Remember: once you erase a file, you can never recover it, so be careful!
OPTIONS
Change various game options by selecting "Options" on the Main Menu, pressing the A Button, then selecting the file you want to work with and pressing the A Button again. You can also press START/PAUSE to access the pause screen during a game and select "Options" from there.
VISORS
Adjust Samus's helmet and visor opacity, toggle the helmet display lag, and turn the hint system on or off.
DISPLAY
Adjust the brightness, dimensions, and alignment of the game play screen.
SOUND
Adjust the volume of the music and sound effects.
CONTROLS
Choose to play with standard control or a reversed Y-axis. You can also turn the Rumble feature on or off.
PROGRESSIVE MODE
This game can be set to display a higher resolution image on TVs that support progressive mode (EDTV, HDTV).
To use progressive mode, you need a TV that can accept this type of input (see your TV operation manual) and a Nintendo GameCube Component Video cable (available only through Nintendo, visit www.Nintendo.com or call 1-800-255-3700). To activate the progressive scan mode, press and hold the B Button while the Nintendo GameCube logo is being displayed until the message "Do you want to display the game in progressive mode?" appears. Select YES to activate the mode. Please note that on some TVs, activating the progressive mode will set the format of the image to a wide screen (16:9).
SUITING UP
Samus will find many power-ups that improve both her arsenal and her suit, all of which help her access new areas. Early on, she will gain two important abilities.
The first ability allows her to become a vessel that can transport the Light of Aether back to the Luminoth Energy Controllers. The second is a translator that allows her to scan and open some Luminoth doors; she will update this translator several times over the course of her adventure.
Samus finds many weapons over the course of the game, each of which will become integral to her success. New to Samus is an ammunition system; for the Dark, Light, and Annihilator Beams, she will have to collect light and dark ammo to replenish her supplies.
VARIA SUIT
Samus's standard Power Suit, built for her by the Chozo people, is made even stronger by the Varia Suit upgrade. It provides shielding in battle and augmented physical strength.
Its life-support systems allow her to survive in water and even space without additional equipment.
DARK SUIT
Once Samus finds the Dark Suit, she will be able to resist the poisonous atmosphere of Dark Aether to a certain extent. Dark matter attacks and extreme toxins will still injure her.
POWER BEAM
Fire the Power Beam continuously by rapidly tapping the A Button. It becomes much stronger when Samus uses the Charge Beam.
Hold the A Button to charge (which also engages a tractor beam effect that draws power-ups toward Samus), then release it. The Power Beam can open blue hatches and has infinite ammo.
DARK BEAM
The Dark Beam can hinder enemies, extinguish Light Crystals, and is effective against Light Aether enemies. Charge it to fire an Entangler blast, which enshrouds enemies in shadow. The Dark Beam can open purple hatches.
LIGHT BEAM
This fires beams of light that can pass through enemies and set them on fire. It can be used to energize Light Crystals, and is effective against dark creatures.
Charge it to fire a wide-dispersing Lightblast that will continually burn enemies. The Light Beam can open white hatches.
ANNIHILATOR BEAM
Fires streams of energy that seek out multiple targets and emit sonic waves that can be used on sonic-powered devices. Its shots are effective against light and dark enemies. Charge it to fire a Disruptor shot that stuns enemies.
MISSILES
Press the Y Button to fire Samus's Missiles, which home in on targets and can blast open red hatches and Brinstone impediments. Missile Expansions are scattered all over, and