The Game Gear version features three different viewing modes: Normal, Large and Real-Time. The Normal viewing mode displays fighters from a more distant position (smaller sprites) than the Large mode (larger sprites). The Real-Time mode simulates the zooming camera effects from other Virtua Fighter games, alternating between the Normal and Large modes. It also includes an extended intro sequence with anime-style cutscenes.
In terms of gameplay, the game doesn't differ significantly from other 2D fighting games, as the player can perform punches (button 1), kicks (button 2) and jumps (up), as well as some special maneuvers. The Game Gear version features a block function (START button), which is absent in the Master System version. The fights are regular best-of-three round matches, with players losing a round if one of three possibilities occurs: their energy is depleted, they fall out of the ring or they have less energy than the opponent if time runs out.