Forza Horizon 2 is the sequel to Forza Horizon , the arcade spin-off of the Forza Motorsport racing simulation games presented as an open world racing game. Transitioning to the next generation of Xbox, the two versions of the game largely share the same cars, assets, world and features, but were handled by different developers. Rather than upgrading or downgrading a version for the other platform, they each take a distinct direction based on the same concept and content.
Just like the original game, the player participates in the Horizon Racing festival with light story elements. The environment is now inspired from southern France and northern Italy, combined with off-road racing and small villages. By participating in events and championships, cash is earned and the character levels up, gaining access to new cars and events, with 210 cars in total. Exploring is encouraged to locate hidden cars, and experience and travel banners are also present. Freeing racers you encounter can be challenged, and various actions are rewarded with experience or skill points for precision and dangerous actions.
Cars can be customized through different parts, but also aesthetically through body kits, spoilers and a full livery editor. These customized car designs can be shared. The difficulty can be tweaked through general AI difficulty and assists such as traction control or the ideal racing line. Online racing includes a road trip, free roam and private matches with various settings. Game modes such as infected and king are unique to multiplayer and returning from the original game.
Graphically, each version uses a different engine. The Xbox 360 version is based on the original Forza Horizon , while for the Xbox One, Forza Motorsport 5 was used as a starting point. Differences are notable in draw distance, density of foliage, shadows, rendering and lighting. While both versions have a day-night cycle like the original game, Xbox One introduces more varied weather conditions with atmospheric effects. Any route is basically the same on both versions, but the Xbox One version has more traffic and variation in environmental design.
The location of events, circuits and side quests are unique to each version, as well as showcase events where you race against a land or air based vehicle. The Xbox 360 is also more limited in online gameplay features. On Xbox One, it's possible to switch between offline and online racing seamlessly. Drivatars, entirely unique to the Xbox One version, are opponents based on the racing behaviour of the developers and friends, with different traits and introducing a human element to the racing behaviour.