Titanfall is a first-person multiplayer shooter for up to twelve players simultaneously. Set on a war-torn planet with two factions (Interstellar Manufacturing Corporation (IMC) and the Militia), it features battles between pilots on foot or boarding large mech-style Titans. The game can be played in six game modes: Attrition, Capture the Flag, Hardpoint, Last Titan Standing, Pilot Hunter, and Variety Pack. There is also a Campaign mode for each faction with a mix of different game modes and bits of story between each mission.
The game is fast-paced and while on foot pilots are able to wall jump and link jumps in a parkour style using a jet-boosted belt. In a general game players start by choosing a pilot type. Some of the available weapons include assault rifles, SMGs, shotguns, sniper rifles, and smart pistols. During the match a timer counts down until a Titan can be deployed. The timer countdown can be shortened by killing other players. When a Titan drops down from the sky a pilot can board it. Playing as a Titan has completely different movement, but it is still agile. The pilot's double jump is replaced by a dash as a Titan cannot jump, crouch, or seek cover.
The game features burn cards for temporary power-ups and AI-controlled minions with three types: grunts, marvins, and spectres. The game has a persistent experience system and pilots can level up. This influences the loadouts for both pilots and Titans prior to each match. The available slots for pilots offer room for a primary weapon with mod and/or attachment, an anti-Titan weapon, sidearm, tactical ability, and kits with specific abilities for different tiers. For a Titan, the loadout consists of the chassis, primary weapon with mod, tactical ability, ordinance weapon, and different kits.
Titanfall was released on 11 March 2014 for the Xbox One console.