The core multiplayer mode is still Attrition played between Pilots and Titans who can earn points needed to call in more powerful Titans. Computer controlled Grunts are present lending support and there is still the Epilogue segment where the defeated team attempts to escape, while the winners hunt them down to prevent the retreat. Capture the Flag returns along with Amped Hardpoint where three sectors need to be controlled. Coliseum is a new game mode. It is a duel played between two Pilots in a small dome as a simple shootout. The environments in that mode are flat so the focus is on shooting while running, even though the invisible dome walls can also be used to wall run. Bounty Hunt introduces fighting to earn a currency that can be exchanged at banks that appear on certain moments at fixed locations. It is based on risk and reward as all cash is lost when shot down, so players need to decide to exchange it right away or hold on to it until there is a safe moment when a bank reappears.
Both Pilots and Titans have upgrade paths to unlock new abilities, items, weapons and customization options. There are now more rewards for a single player's performance, rather than just taking the team effort into account. The Pilots now have access to a grappling hook to move around quickly. Other elements are cloak (returning from the first game), Tripwire of Ticks (bombs that hunt down characters), the Pulse Blade as a throwing knife that reveals the location of nearby enemies, a Holo Pilot as a decoy and the A-Wall fence-like shield. Loadouts can be defined before starting the game. Burn Cards are no longer a game element, but most of the advantages they offered, such as Map Hack to see through walls, are still part of the game. Soldiers use a smart pistol, shotguns, rifles etc. complemented with Tactical where the abilities and items are chosen.