In the tactical RPG Brigandine: The Legend of Forsena (1998), the Scout is a base female character class that specializes in ranged attacks and can promote into an Archer. In the turn-based artillery game Hogs of War (2000), the Scout is a class of pig soldier specializing in reconnaissance and stealth. In the third-person shooter Metal Arms: Glitch in the System (2003), Scouts are agile, lightly armored Mil robot units encountered as enemies.
In
Brigandine: The Legend of Forsena, these units possess high agility and evasion stats, making them difficult to hit on the battlefield. Upon gaining sufficient experience, they transition into advanced classes like the Artemis, expanding their tactical utility in the game's hex-based combat.
Within the comedic military campaign of
Hogs of War, the class progression path allows these units to eventually promote into Snipers or Spies. This progression unlocks specialized equipment, such as high-caliber rifles and disguise kits, which are vital for navigating the hazardous, mine-filled battlefields of Saustralia.
In
Metal Arms: Glitch in the System, these robotic adversaries serve as early-warning systems for the Mil Empire. Armed with basic laser blasters, they rely on speed to evade attacks and alert heavier units. However, players can exploit their weak defenses by using the Control Tether mechanic, allowing the protagonist Glitch to possess a Scout to bypass security barriers or turn their weapons against their own allies.