Cyan Productions, later known as Cyan Worlds, achieved critical and commercial success with the release of the graphic adventure game Myst in 1993 and its subsequent ports. They followed this success with the highly anticipated 1997 sequel, Riven: The Sequel to Myst. The studio pioneered the use of pre-rendered 3D graphics and CD-ROM technology in adventure gaming.
Founded by brothers Rand and Robyn Miller in 1987, the studio transitioned from early children's software to mature, immersive world-building. Following the initial launch of their landmark adventure, the developer focused heavily on expanding the game's reach through numerous console adaptations. This resulted in the release of
Myst (1994) for the 3DO, followed by high-profile console versions of
Myst (1995) for the Sega Saturn and PlayStation. A localized Brazilian edition,
Myst [Tec Toy] (1995), brought the slideshow-based exploration to South American Sega platforms.
As the franchise's popularity grew, the studio licensed further ports, leading to releases of
Myst (1996) on the Atari Jaguar CD, Philips CD-i, and Amiga systems. These iterations adapted the point-and-click interface and detailed environments for diverse hardware configurations. The immense undertaking of managing these ports ran parallel to the intense four-year development of
Riven: The Sequel To Myst (1997). This sequel expanded the lore of the D'ni civilization and the Art of Writing books, solidifying the fictional universe's narrative depth. Robyn Miller departed the company shortly after the sequel's release, while the studio continued to steward the franchise's legacy.