Exact co-developed the pioneering 3D platformer Jumping Flash! (1995) and its sequel Jumping Flash! 2 (1996) for the PlayStation. They also developed the 1997 Ghost in the Shell video game, a third-person shooter based on the popular cyberpunk manga and anime franchise. The studio was later absorbed into Sony Computer Entertainment's Sugar & Rockets division.
Prior to their landmark PlayStation releases, the developer established its 3D design philosophy on the Sharp X68000 computer with
Geograph Seal (1994). This title introduced the wireframe, first-person piloting mechanics that directly inspired the leap to
Jumping Flash!. In transitioning to Sony's console, the team utilized a unique camera system that tilted downward during descents, solving early industry challenges regarding depth perception in three-dimensional space.
When adapting the
Ghost in the Shell intellectual property, the studio translated this expertise in vertical navigation into a third-person format. Players controlled a Fuchikoma think tank capable of scaling walls and ceilings. To maintain authenticity to Masamune Shirow's universe, the project integrated animated cutscenes produced by Production I.G and a high-energy electronic soundtrack curated by Megalon and other techno artists. This release showcased the developer's ability to merge complex mechanical navigation with licensed narrative worlds, cementing their reputation for innovative spatial gameplay before their integration into Sony's internal structure.