Supersonic Software is a development studio established in 1989, closely associated with publisher Codemasters. The studio is best known for developing several titles in the Micro Machines franchise, including Micro Machines 2: Turbo Tournament, Micro Machines Military, and Micro Machines: Turbo Tournament 96. They also developed the adventure-platformer Cosmic Spacehead and the 1996 racing game Supersonic Racers.
The studio's work on the Micro Machines franchise pioneered multiplayer accessibility on home consoles. For
Micro Machines 2: Turbo Tournament, the team utilized Codemasters' proprietary J-Cart technology for the Sega Genesis, integrating two controller ports directly into the game cartridge to allow four-player matches without additional hardware. This innovation supported the game's signature elimination mode, where players earned points by driving opponents off the screen. This frantic, shared-screen multiplayer formula was refined in
Micro Machines: Turbo Tournament 96 and the themed spin-off
Micro Machines Military, both of which expanded the vehicle roster and track hazards.
Prior to their racing success, the developer demonstrated genre versatility with
Cosmic Spacehead, a title that uniquely merged 2D platforming sections with inventory-based adventure game screens. Later, the studio transitioned from 2D sprites to 3D graphics with
Supersonic Racers. This release adapted the chaotic, weapon-based racing mechanics perfected in their earlier top-down titles into a fully three-dimensional environment, cementing the developer's legacy as a specialist in high-energy, multiplayer-focused racing design.