In the shoot-'em-up G. Darius, the 'Arm' is a crucial shield power-up that protects the player's ship from damage. In Mega Man X4 and Mega Man Xtreme 2, 'Arm Parts' upgrade X's Buster to charge and fire powerful specialized shots. In MediEvil II, Sir Daniel Fortesque can detach his own 'Arm' to use as a basic melee weapon or to navigate tight spaces.
Within Taito's shoot-'em-up legacy, the protective barrier in
G. Darius (1997) builds upon the shield mechanics of the broader
Darius series. Players upgrade this defense through three distinct tiers—Normal, Mega, and Giga—by collecting specific colored icons, which alters the shield's color and capacity to absorb enemy hits.
For Capcom's futuristic platformers, the Arm Parts in
Mega Man X4 (1997) and
Mega Man Xtreme 2 (2002) are traditionally discovered within hidden capsules left by Dr. Light.
Mega Man X4 introduced a choice between two distinct variations: the Stock Charge Shot, which stores up to four powerful blasts, and the Plasma Charge Shot, which leaves persistent damage-dealing spheres on impact.
In the gothic action-adventure
MediEvil II (2000), the protagonist's detachable limb can be attached to a severed hand to form the playable "Dan Hand" character, allowing players to press switches and access areas inaccessible to the main body.
The designation also extends to specialized items and system configurations found in mid-1990s releases, including the
Brunswick [Demo] (1994) and the PlayStation puzzle game
Devil Dice (1998), reflecting the diverse functional roles of "Arm" components across different genres of the era.