In the Metroid franchise, including Super Metroid and its homebrew hack Darkholme Hospital, the Charge Beam is a vital upgrade that allows Samus Aran to charge her Arm Cannon for a more powerful blast. In the racing game Hot Wheels Beat That, Charge acts as a power-up that enhances the player's weapon capabilities. Both items serve to temporarily increase the offensive power of the player in their respective games.
In
Super Metroid (1994), players typically acquire this item early in the subterranean region of Brinstar. Beyond standard combat, the mechanic enables advanced maneuvers such as the "Charge Shield" and unique beam combos executed by selecting Power Bombs while holding a fully charged shot. The item's utility carries over into the fan-created modification
Super Metroid Darkholme Hospital (1990), where the item is repurposed within a redesigned, survival-horror-influenced map layout, altering the traditional progression route and resource management of the base game.
In the racing title
Hot Wheels Beat That (2007), the item appears as a glowing, collectible icon scattered across various household tracks. Collecting it instantly upgrades any currently held weapon—such as the mortar or EMP—to its secondary, more destructive tier. This mechanic introduces a layer of tactical routing, as players must decide whether to discharge basic weapons immediately or navigate toward an upgrade node to maximize their offensive impact against opponents.