In Pocket Bomber Man (1998) and Pocket Bomberman (1999), the Fire Up item increases the explosion range of the player's bombs by one square. In Digimon Rumble Arena 2 (2004), items are used to gain temporary combat advantages during battles. This item is a staple of the Bomberman franchise, allowing players to trap opponents from greater distances.
Within the level design of
Pocket Bomber Man and its Western release
Pocket Bomberman, this power-up is represented by a stylized flame icon. Unlike traditional top-down entries in the series, these platforming titles require players to jump across vertical hazards, making the item essential for clearing blocks that obstruct progression to the exit portal. Accumulating these power-ups is particularly vital during the game's boss encounters, where maximizing offensive reach is necessary to defeat enemies within the strict time limits.
In
Digimon Rumble Arena 2, the item manifests as a glowing, collectible sphere that spawns randomly across various interactive arenas. When acquired by a playable monster, it visualizes as a fiery aura around the character, temporarily boosting their basic attack damage and knockback potential. This inclusion showcases how developers adapted classic arcade-style power-up design into the platform-fighter genre of the early 2000s, bridging the gap between Hudson Soft's established puzzle-action mechanics and Bandai's competitive multiplayer combat systems.