In Crash Bandicoot: The Wrath of Cortex, Relics are earned by beating specific target times in Time Trials and are essential for unlocking secret levels and the true ending. In the action-adventure game Constantine, finding hidden holy relics throughout the levels unlocks extra features such as concept art and developer interviews.
The inclusion of these collectible items in
Crash Bandicoot: The Wrath of Cortex builds upon a gameplay mechanic first introduced to the franchise in 1998. Within the game's design, players must navigate hazards while striking yellow Time Crates, which temporarily freeze the in-game timer. Relics are categorized into Sapphire, Gold, and Platinum tiers based on performance thresholds. This system incentivized speedrunning and optimized routing, establishing a core completionist standard for the platforming series as it transitioned to sixth-generation consoles.
For the action-adventure title
Constantine, the search for these hidden artifacts emphasizes environmental puzzle-solving and exploration across parallel dimensions. Players must utilize detective vision mechanics, such as the "True Sight" ability, to locate the obscured items hidden within urban ruins and demonic landscapes. This mechanic rewards thorough investigation, contrasting with the fast-paced combat encounters. Across both franchises, the implementation of relics serves to extend replayability, transforming standard level progression into detailed hunts for secrets.