The gameplay is focused on exploration and interaction with the environment. In platform levels, Francis can double jump and play a cosmic guitar to light up certain areas and overcome obstacles. However, there are no enemies or lives to worry about โ just avoidable gaps that reset the game if not navigated correctly. The absence of a health system means players must rely on their wits and reflexes to progress.
Some levels feature "boss fights" that involve musical jams with large creatures. Francis must repeat a sequence of sounds in the correct order, with some flexibility in timing and length. This unique approach adds a layer of depth to the gameplay, encouraging experimentation and creativity.