Setup
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Make sure the POWER switch is OFF.
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Insert the Game Pak into the Game Boy® Advance slot.
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Turn the POWER switch ON.
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Press START to skip the introductory sequence.
Note: The Shrek 2™ and DreamWorks® Shark Tale™ Game Paks are for the Game Boy® Advance system only.
Shrek 2: Start Menu
Start Game
Choose "Start Game" to begin a new adventure or continue an existing one. The Game Pak can store up to 3 separate adventures.
To begin a new adventure, follow these steps:
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Choose any slot that says "New Game."
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Select 3 letters to identify your adventure.
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Use the Control Pad to highlight a letter and press the A Button to select it.
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Use the B Button to backspace.
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Highlight OK at the bottom right corner and press the A Button.
Storybooks
Each storybook contains five chapters, and there are five storybooks total. When you first begin, you will only be able to choose the first storybook. When you complete all the chapters in a storybook, the next book will unlock.
Collecting Coins
As you progress through the levels, you'll find coins scattered randomly about. These belong to the Leprechaun. If you find all the coins in each level he has dropped them in, he might give you something special.
To collect a coin, simply walk over it. You can keep track of how many you've retrieved using the counter in the top right corner.
Bonus Levels
The Leprechaun is hiding somewhere in each level. If you find him, he will warp you to a special arena where you can play a bonus game. The bonus game changes based on the character used to find the Leprechaun:
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Shrek: Use the mushroom to keep the three blind mice from falling! They will bounce off the mushroom when it is under them. If any of the mice fall to the ground, the bonus game ends. You will receive one point for every bounce.
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Donkey: Don't fall off the moving springboard! The springboard moves from side to side, going faster the longer you stay on top. If you fall off the platform, the bonus game ends. You will receive one point for every jump.
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Puss in Boots: Don't get burned by the candle flame! There are two ropes, one on each side, with a candle in the center. Use Puss in Boots' sliding technique to jump over the candle's flame, which slowly moves up. If you get burned, the bonus game ends. You will receive one point for every dodge.
Movie Scenes
At the beginning of each chapter, scenes from the Shrek 2 film will be shown. Press the A Button to page through the scenes. Press START to skip all of them.
In-Game Display
In the top left corner of the screen, there is a portrait of the character you are currently controlling. If you are in a level where you can control more than one character, the larger portrait indicates the character that you are currently controlling.
Interacting with Characters
Sometimes you will come across a character who wants to talk to you. When this happens, a picture of the B Button appears above the character.
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Stand next to the character you want to speak to and press the B Button.
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Press the A Button to move to the next page of dialogue.
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Press START to finish talking immediately.
Pause Menu
Press START during gameplay to bring up the Pause menu.
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Resume: Select Resume and press the A Button to go back to your game.
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Quit Level: Choose Quit Level to go back to the chapter menu.
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Sleep: Entering Sleep Mode allows you to conserve battery power without losing your current game progress. To enter Sleep Mode, highlight the Sleep option and press the A Button. To wake your Game Boy® Advance, press SELECT and the L and R Buttons simultaneously.
Platforms, Switches, and Push Blocks
Logs and crates are found throughout the game. They are useful for reaching hard-to-reach areas because any character can stand on them. They can be stacked and other items can be placed on top of them. Shrek can pick them up, and Donkey can kick them forward.
Mushrooms and springboards can be used to reach very high areas. They can be moved around and stacked like logs. Certain types of tree limbs and flagpoles can be used as springboards; they cannot be moved but can be body-slammed by Shrek for extra height.
Team Efforts and Surfaces
Many platforms require a team effort to activate them. This kind of platform has a white gauge. The number in red indicates the number of characters that must stand on the platform to make it fall.
Some surfaces are sloped, such as wires and ropes. Only Puss in Boots can use these to his advantage, as he can easily climb up and slide down these surfaces.
Shark Tale: Setup
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Make sure the power switch is OFF.
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Insert the DreamWorks® Shark Tale™ Game Pak into the Game Boy® Advance slot.
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Turn the power switch ON.
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Press START to skip the introductory sequence.
Menu Controls
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Control Pad: Highlight Menu Selection.
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A Button: Confirm Selection.
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B Button: Return to Previous Menu.
Erase Saved Game
To erase a saved game, follow these steps:
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Highlight Erase at the bottom of the list and press the A Button.