Main Goal
Survive the levels in all 4 worlds to rescue Daisy from the diabolical Merlock. You must be brave, quick, and strong.
Magic Books
Open the Magic Books throughout the worlds to charge the Energy Spheres. A timer is attached to the Magic Book, located on top of the screen.
Be sure to collect the Energy Sphere before the time runs out, or you'll have to open the Magic Book again.
Energy Spheres
Merlock has scattered the Teleporter's energy spheres around each of the worlds (3 per level). You have to get all 3 energy spheres of a level to be able to Teleport to the next level.
Gyro-Gamma-Tubal-Teleport
Use the Gyro-Gamma-Tubal-Teleporter to travel from one world into the next, and ultimately, to find Merlock.
After the main objective, Daisy is safe, but Merlock is still free. To find him, Donald has to use Gyro's new invention, the Gyro-Gama-Tubal-Teleport.
Secondary Goal
To test your skills, collect all the stars in each level, including those from enemies. Each time you are successful, you will receive a piece of a photo.
Collect all 16 pieces of the photo to view a special photo in the Gallery.
Main Menu
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New Game: Start a new adventure.
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Continue: Leads you to the Password Menu, which allows you to continue a previous game by entering a password.
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Demo: Shows a demonstration on how to play the game.
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Option: Leads you to the Options Menu, in which you can switch the Sound FX and Music On or Off.
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Gallery: Shows the pieces of the photo you have collected, to show off your skills. Each time you collect all of the stars in a level, you will receive a piece of photo. Collect all 16 pieces of the photo to view a special photo of Daisy in the Gallery.
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Credits: Lists the Team Members that created Disney's Donald Duck Advance. Input Password
Select the letter you want using the Control Pad.
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Validate with the A Button (the highlight will shift one position to the right, so you can choose the next letter).
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Cancel with the B Button (the highlight will shift one position to the left, so you can choose the correct letter). Once you have entered your password (wherever the highlight is), press Start.
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If the password is correct, you will start playing.
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If the password is not correct, the Invalid Password page is displayed. Press any key to go back to the Password Menu and enter the password again.
Option
Use β and β to select the option you wish to customize (the selected one is highlighted yellow). Use β and β to switch the options On or Off.
Confirm by pressing the A Button. Cancel (or go back to the Main Menu) by pressing the B Button.
The Interface
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State Meter: Indicates Donald's mood.
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Life Counter: Shows the number of lives remaining.
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Magic Book: Appears only when the book is opened.
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Timer: Indicates time left for the Magic Book to be open.
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Energy Spheres: Shows the number of Energy Spheres collected.
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Star Counter: Counts the number of stars collected.
Note: 100 Stars = One Extra Life
Donald's Moods
Happy
This is Donald's normal state. You have to keep him happy as long as you can.
Hit Point: 2
Angry
Be careful! Donald is Angry because he has been hit once. If he is hit another time, he will lose a life.
Hit point: 1
Berserk
When Donald is hit, he becomes berserk and is invincible for 3 seconds.