Game Overview
In Castle Oblivion, cards govern all aspects of gameplay. There are two general classes of cards: map cards for moving about the field, and battle cards for combat.
Map Cards
Map cards are necessary to advance the story. They must be used to reach rooms where story events occur. Once all events on a floor have happened, the next floor becomes accessible.
Battle Cards
Battle cards include many types that can summon allies, cast magic, or perform "sleights." You should customize decks to group frequently used cards or assemble those best suited for specific situations.
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Map Cards: Used to move through the field.
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Battle Cards: Used in combat for summoning, magic, or sleights.
World & Field Maps
Pressing SELECT in the field opens the world map. This screen shows how the world's rooms are connected and locates rooms where story events occur. You can also check Room Synthesis criteria from this map.
World Map Symbols
The world map displays connections and status using specific arrow colors:
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Red Arrows: Doors that have not been passed through.
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Yellow Arrows: Doors that have been passed through.
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Blue Arrows: Entrance or exit halls.
The map also identifies different room types:
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Meeting Grounds: Random rooms.
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Room Synthesis Rooms: Rooms where Room Synthesis can be performed.
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Event Rooms: Rooms where story events occur. The story progresses as events are viewed.
Field Map Information
The field map displays the name of the selected room (only for rooms Sora has created) and the name of the current floor's world.
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Room Mini-Map: Shows the current area layout.
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Doors: Strike doors with the Keyblade to access the Room Synthesis screen.
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Room Synthesis: Move the cursor to an unsynthesized room and press the A Button to check criteria.
Exploration and Encounters
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Heartless: Coming into contact with an enemy triggers an encounter, bringing up the battle screen.
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Room Synthesis: Accessed by striking doors with the Keyblade.
Worlds & Floors
The Castle Hall is a special area between floors where you can save progress or talk with allies.
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Save Point: Opens the save screen.
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Warp Point: Opens the World Warp screen to travel between previously visited floors.
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Allies: Approach Donald or Goofy to talk. Press the A Button to hear them.
World Selection
Use this screen to choose the world you want to proceed to next.
WORLD WARP
The World Warp screen allows travel between floors Sora has already passed through.
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Select a destination world and press the A Button.
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The screen displays the current floor and the destination floor.
BATTLE SCREEN
Contacting Heartless in the field triggers the battle screen. Battles may also occur during story events. You can obtain cards and prizes during these fights.
Battle UI Elements
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Sora's HP: Displays remaining health.
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Stocked Cards: Shows available cards.
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Target Cursor: Selects the enemy.
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Targeted Enemy's HP: Shows the enemy's health.
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Usable Cards (Card Reel): Shows cards ready to use.
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Card the Enemy is Using: Displays the opponent's current move.
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Prizes: Items or cards picked up.
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Effect of Prizes: Describes the reward picked up.
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Total Usable Cards: Count of cards in the reel.
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Effect of Enemy Card: Description of the opponent's move.
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Effect of Sora's Card: Description of the selected card.
BASIC CONTROLS
During battle, press the A Button to use cards and the B Button to jump.
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Select Cards: Press L or R to cycle through the card reel.
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Spin Reel Faster: Hold L or R to spin the reel quickly.
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Card Retention: You do not lose possessed cards by using them. Friend cards and trick cards disappear after the battle.
DODGE ROLL
Double-tap Left or Right on the Control Pad to perform a quick evasive maneuver in that direction.
ESCAPE
To escape from battle, stand at the left or right edge of the screen and press the Control Pad in the corresponding direction. Sora will escape when the gauge fills up.
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Note: Some boss and story event battles cannot be escaped.
Deck Menu
The Deck Menu allows you to manage your card sets.
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Equip Deck: Equip the selected deck.
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Rename Deck: Change the name of the selected deck.
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Clear Deck: Remove all cards in the selected deck.
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Add Cards: Add cards to the selected deck. Press L to jump to the Remove Cards screen.
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Remove Cards: Remove cards from the selected deck. Press R to jump to the Add Cards screen.
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Delete Cards: Permanently throw away unwanted cards. You cannot delete cards currently included in decks.
Deck Menu Features
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Selected Card's CP: Shows the Card Points cost of the selected card.
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List of Values Owned: Displays the number of copies owned for each value of the selected card.