How to Play
Save Game Menu
Select one of 6 available save game slots to save the current gameplay situation. The Save Game option is only available during a running gameplay session.
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Press the SELECT button to return to the main menu and select Save Game.
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Highlight one of the slots and press the X button to save.
Save Menu
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Savegame slot free (x6)
Main Menu
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How To Play: Displays a screen showing the default control configuration for players to quickly jump into the action.
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Resume Game: Resume your on-going game session.
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New Game: Starts a new game session. Select "New Game", then select gameplay mode. Different gameplay modes (Detective, Hard-Boiled, Dead on Arrival, Dead Man Walking and New York Minute) are explained later in the manual.
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The Jump to Chapter option is unlocked once you've completed Detective mode for the first time.
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Load: Opens the Load Game menu screen.
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Save: Opens the Save Game menu screen.
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Previously: Displays a summary of the previous events leading to Max Payne 2: The Fall of Max Payne. β’
Options: Opens the Options menu screen.
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Credits: View the credits for Max Payne 2. During gameplay, you can always return to the Main Menu by pressing the SELECT button. Press A button to return to game.
Load Game Menu
Select any saved game from the Load Game menu and press the X button to load.
Options Menu
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Controls: Reconfigure Movement and Combat Controls.
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Select Crosshair: Choose different types of crosshairs. This option also allows you to turn off crosshair.
Max's Health
The Pain Bar, in the form of a silhouette of Max Payne, resides in the lower left side of the screen, indicating the level of damage/pain Max Payne is experiencing during the game. In some sequences of the game, two Pain Bars may be visible to indicate the health of another key character. When the pain bar is full, Max will die. But, like movie action heroes Max never stays down. Even when badly hurt, he slowly regains health and will quickly be ready to dive back into the action.
Reduce pain by eating painkillers found in various locations in the game. Find painkillers left behind by dead enemies or in medicine cabinets and boxes. Carry a maximum of 8 painkillers at once.
Painkillers only heal a fraction of Max's total health and they take a few seconds to take full effect, indicated by a faded red color in the Pain Bar. This faded red color shows the real health status of Max. Further damage will be added on top of the faded red, not the solid red. Choose to take painkillers and let them take full effect before entering further combat against the enemies.
Bullet Time
Bullet Time allows Max to slow down time. When Bullet Time is activated, gameplay slows but Max can still aim weapons in real-time.
Bullet Time is a limited resource and drains over time as indicated by the hourglass in the lower left of the screen. Toggle Bullet Time on and off by pressing the L2 button. For every enemy Max takes out, he will gain a little more Bullet Time and it will also regenerate slowly.
Take multiple enemies out quickly and the hourglass will turn different shades of yellow. When this is activated, Max goes even deeper into "the zone". Enemies are slower, but Max's movements and speed remain the same. When in Bullet Time, a deeper shade of yellow indicates Max has an even greater edge over enemies.
Difficulty and Additional Gameplay Modes
Detective
Detective mode is the only mode available when first playing Max Payne 2. In Detective mode, gameplay is altered by a self-adjusting skill level system. Enemies adjust their behavior and performance according to Max's progress through the game. If the player encounters difficulty, gameplay adjusts the behavior and reactions of the enemies in your favor. If the gameplay is a breeze, enemies will rise to the challenge.
After completing Max Payne 2 for the first time, the following additional gameplay modes are unlocked: Hard Boiled
For more of a challenge, the Hard Boiled mode is like Detective difficulty without the benefit of the self-adjusting skill system. Enemies are always set to their toughest level.
Dead On Arrival
The ultimate challenge! The enemies are just as deadly as in Hard Boiled mode, but now the player also has a limited number of save games available per level. This mode is unlocked only after completing Hard Boiled.
New York Minute
A hectic mode for speed-running. Each map starts out with a timer ticking. Take out enemies to reduce the time. Graphic Novels and cinematics stop the timer from progressing. Bullet Time reduces the timer's progression to correspond to the slowdown.
The times are saved and you can review your record runs - the faster you are, the better. This gameplay mode is unlocked once you've completed Detective Mode for the first time.
Dead Man Walking
Death is inevitable, the question is how long you can keep going. Stay alive as long as possible in this fast paced deathmatch. When you start playing Dead Man Walking the map has a single enemy, and as time progresses more and more enemies are spawned into the map.
When the enemies die, they get resurrected after a five second delay. The longer you stay alive the better your score: Taking out enemies gives the player an extra