The Need for Speed: Carbon game is an evolution of the gameplay introduced in previous games in the series. The career mode offers complete freedom in a city with a story mode supported by FMV cutscenes, as featured in NFS: Most Wanted , but now also set in the Carbon Canyon, where racers duel for territory in the city below. There are still many police pursuits.
The focus on tuning and sculpting your car remains, as introduced in NFS Underground . As you win money from races, you can visit garages and car lots to make improvements to your vehicle. Enhancements are unlocked gradually, but the cars have been divided over different tiers. There are about 40 cars to unlock, including new muscle cars like the Ford Mustang and Dodge Charger.
Other features include the possibility to form your own crew, more detailed sculpting features, drifting races (introduced in NFS:U ), drag races (introduced in NFS:MW ), and new car classes. The PC, PS3, and Xbox 360 versions offer online multiplayer, missing from the PS2, GC, and Xbox releases. Up to eight players can race together, in modes like Pursuit Tag or Pursuit Knockout.
The city and the surroundings in the career mode have been divided into different territories, controlled by gangs. You are either invited or challenged to race in the sections and claim them as your own. To do so, you have to impress the gang leader by winning races until he challenges you for a duel - first in the city, then over the narrow roads of Carbon Canyon.
The crew feature allows you to assign three roles to racers: drafters, scouts, and blockers. These are supporting characters you can hire to help you win races. Drafters leave behind a coloured trail that makes it easier to find the way, scouts discover hidden shortcuts, and blockers try to cause mayhem to slow your opponents down.
Need for Speed: Carbon was released on March 23, 2007 for the PS3. The game is a part of the Racing genre.