Dreamfall Chapters focuses on storytelling and pathing based on player choices. The player's decisions affect the fates of other characters, impacting gameplay later on. One key choice affects Zoë's storyline in the first chapter, influencing her interactions with different characters. Unlike some adventure games, this one doesn't rely heavily on combining items to solve puzzles. Instead, Zoë does errands like delivering information or items to other characters. The game is dialogue-focused, with much of the world's information shared through conversations. Characters can move around freely using direct control, and the camera offers free rotation and zooming. Point-and-click is used for interacting with items or environments.