Getting Started
Ensure the power to your SNES unit is turned OFF. Insert the Game Pak into your SNES unit and turn the power ON.
After the DTMC logo and licensing screens have cleared, the Main Menu screen will scroll up on to the bottom half of the screen. Using the UP or DOWN buttons on the control pad, select the 'START GAME' option and confirm this by pressing the START button.
After the 'PLAYER START' message has cleared, the Game Map screen is displayed. You begin in the Transylvanian castle of Von Frankenbone. Press the START button and the game begins with Franky in the center of the screen.
Parcel Pieces
To complete the 16 levels containing the sections of parcels, Franky will need to locate and collect 4 sections of each missing parcel. Some of the parcels contain bits of Bitsy. The others contain important items you will need to travel the world and put Bitsy back together again.
Packages containing pieces of Bitsy have the relevant piece of Bitsy drawn on the side. Most of the sections of the parcel are visible. Others will only appear when you are very close to them.
Packages containing items essential for the completion of your mission may also be visible or may be hidden, appearing at random.
Collected sections of the parcel flash momentarily, then appear in the bottom right hand corner of the screen. When all four sections have been collected, Franky must head towards the bobbing 'Exit' sign and leave the level.
Energy
You begin the first level (or any level after losing a life) with half of the maximum energy. Contact with any of the other enemy creatures will deplete this energy. Collect battery icons to restore Franky's energy level. Two sizes of battery icons exist.
The Franky Glow
Some of the locations Franky visits are dark and forbidding. Only his phosphorescent glow provides him with essential light.
The light given off by Franky is proportional to the amount of energy he has. The more energy he has, the more light he gives off.
Timer
Each level is played against the clock. You must complete the level before the grains of time have slipped away; else you will lose a life.
Bonus Lives
As well as the extra bonus lives hidden within each level, one bonus life is also awarded for every 200,000 points accumulated.
In-Game Puzzles
Some of the levels offer a straight-forward solution to gathering all the sections of the parcels. Others require a little thought:
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Dockland Crane: Franky may control these cranes in order to reach inaccessible items. To control the crane, Franky must jump on a button. The crane then moves to a new position. No other buttons may be pressed while this is happening.
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Moving Platforms: Some sections of the parcel may seem totally inaccessible. They may only be reached by lowering platforms or by raft. On such a level will be two levers. Both must be thrown in order for Franky to reach the parcel fragment.
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Spring Boards: While traversing each new level, Franky may come across objects which are particularly springy. Continually bouncing on such an item increases the distance Franky can jump.
Bonus Levels
During Franky's travels he will come across 4 levels containing plenty of bonus goodies and very few enemy creatures, if any. There are NO parcels to collect on these levels.
The Bonus Levels should be used purely to boost low energy, gain extra lives and increase your score. However, nothing comes that easy!