During combat it is possible to lock onto opponents. Timing is important to use the shield to block incoming attacks, followed up by a chain attack, or using evasion through ground rolls with temporary invincibility. Combos can be performed by mixing light and heavy attacks with certain risks for attempting chaining as each enemy has different ways to recover. Charge attacks provide more damage during combat. There are three bars at the bottom that can be leveled up: health (red), energy (orange) and magic (blue). Each action drains the energy bar for a certain amount and it takes some time before it is filled up again. By timing well and by performing combos, the use of energy is minimized. There is an inventory where different types of items can be stored or equipped, with a maximum amount of weight. Skills can be upgraded for overall statistics (strength, vitality, faith, endurance, agility and luck) or for any of the three magic types based on spell points and attribute points with separate experience systems.