There is a leveling system for Max and tokens earned through challenges can be exchanged for perks. A mysterious stranger called Gryffa also often reveals slices of Max' past. The world is divided into different territories where the enemy threat can be lowered by completing missions such as clearing minefields, taking out snipers, tearing down scarecrows, attacking convoys and invading camps. Camps offer many approaches to get inside and clear them with both blunt action and stealth. There are other activities such as racing and time trials or collecting history relics. Sometimes devastating sandstorms occur, rewarding adventurous players with large amounts of scrap for venturing outside. Hot air balloons can be located to use them for fast travel. There is a day-and-night cycle, environmental hazards and a border to the game world that is not clearly defined, leading into The Big Nothing where Max can attempt to survive as long as possible. A territory is cleared entirely by defeating a boss in an enemy stronghold. It is also possible to visit friendly strongholds that provide quests and rewards for bringing down the enemy activity in the region.