Opus Corp. is a Japanese game development studio that created a variety of titles across different genres, including the Nintendo 64 fighting games Fighters Destiny and Fighter Destiny 2. They also developed the PlayStation interactive music title Fluid, the Dreamcast release Ultimate Fighting Championship, and the PlayStation 2 water sports game Wave Rally.
The studio's early output included the 1993 arcade release
Wally wo Sagase, a digital adaptation of the popular picture book franchise published by Sega. Transitioning into the 32-bit era, the developer collaborated with Genki and publisher Imagineer to design the mechanics for
Fighters Destiny and its sequel
Fighter Destiny 2. These titles distinguished themselves in the 3D fighting genre by utilizing a unique point-scoring system instead of standard life bars, rewarding players for ring-outs, throws, and special knockouts.
In the realm of audio-focused software, the studio produced
Fluid, an ambient music-generation title featuring a dolphin avatar, and followed it with the PlayStation rhythm game
Beat Planet Music in 2000. Expanding into licensed sports simulations, the team developed the console adaptation of
Ultimate Fighting Championship for Crave Entertainment, which was praised for its realistic grappling systems. This expertise in physics-based simulation carried over into
Wave Rally, a jet-ski racing title published by Eidos Interactive that emphasized realistic water physics and wave deformation.
Opus Corp.
Opus Studio Inc.