Starting the Game
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Put Paperboy 2 in the Game Boy.
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At the title screen, press Start.
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Press Select to go to the Options screen.
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Press ↑↓ to select the following options. Press → ← to change the Route number.
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Press Start to begin the game.
Options
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Route: Player enters the correct Route number.
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Paperboy: The action figure is a boy.
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Papergirl: The action figure is a girl.
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2 players: Sets a two player game, where Player 1 is Paperboy and Player 2 is Papergirl.
Playing the Game
It's early morning and the birds are singing. That familiar "TWAP!" could only mean one thing-look out the Paperboy is back! Paperboy 2 is a daredevil stunt rider with a new look - he's a boy or she's a girl!
The neighborhood has changed too! There are more types of houses, including mansions, haunted houses, and kids' club houses. There are also more obstacles, such as gargoyles, ghosts, and sewer monsters.
Luckily, Paperboy 2 has improved steering ability and can deliver to both sides of the street. Nonetheless, Paperboy 2 still needs help (and skill) to survive the hazards of the suburban jungle!
When the game begins, a screen shows all the houses. The houses that belong to Paperboy 2's subscribers have paper boxes near the door. Score, lives remaining, and papers are shown in the lower left portion of the screen.
Score points by getting Paperboy 2 to deliver papers to subscribers' houses-those with paperboxes in front. Make sure they get their paper delivered or they'll drop their subscriptions!
Get points when Paperboy 2 does good deeds, such as stopping burglars or runaway baby strollers. Collect bonus points in many ways, including breaking non-subscribers' windows, watering the sunbather, and hassling the garbage man.
Levels
The game has three "weeks" of seven days each (Monday through Sunday). Each week has 20 houses: 10 subscribers and 10 non-subscribers.
If Paperboy 2 misses a subscriber's house, then that house becomes a non-subscriber. If Paperboy 2 delivers to all of the subscribers, he (or she) can regain a former subscriber. This is called a Perfect Delivery.
A perfect delivery earns resubscribers up to a maximum of 10. After that, a perfect delivery earns a free life. After successfully completing a week, Paperboy earns a promotion to a new route.
Week 1
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20 small houses, a gas station, and a market.
Week 2
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10 small and 10 medium houses, a gas station, a market, a carnival, and a park.
Week 3
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10 medium and 10 big houses, a gas station, a market, a carnival, a park, a car dealer, and a mall.
Training Course
In addition, there is a bonus round training course at the end of each day. The training course grows longer with each week. If Paperboy 2 crashes in the bonus round, he (or she) doesn't lose a life.
Scoring
The score indicator appears in the upper left hand corner for Player 1 and in the upper right hand corner for Player 2. Line 1 shows the number of papers and lives remaining. Line 2 shows the game score. Line 3 is the breakage bonus that is added to the score while time remains in the bonus round. Score points by hitting objects with newspapers.
Points
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Kid running across street: 1000
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Subscriber's doorstep: 200
Breakage Bonus
Players score breakage bonus points as shown by hitting objects with newspapers. The breakage bonus is added to the score during the training course.
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Non-subscriber's window: 200
The Daily Report
After the training course, the Daily Report screen appears. If Paperboy missed any subscribers' houses (or broke their windows!), those houses flash on the screen, meaning they cancelled their subscriptions.
If Paperboy made all deliveries, she (or he) keeps existing subscribers and