Starting the Game
Insert the Game Pak into your Super NES and turn the machine on. The title screen appears with the options for either football or baseball. Use the Control Pad to move the cursor to the desired option and press Start to engage.
After you've selected the sport, you will have the option to play an exhibition game, continue a season that you have already begun or start a new season. If you are starting a new season, you will then choose the team that you will lead through the season.
Option Screens
This option is only available when choosing an exhibition game. Customize each game to your own specific skill level and style of play. After you have selected either football or baseball, you are given the following series of custom settings:
Football Settings
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Player: Select one or two player mode.
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Team One: Team for Player one.
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Team Two: Team for Player two or computer.
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Game Time: Set the length of the game to 20, 40 or 60 minutes.
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Penalties: Some (no delay of game) or all.
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Difficulty: Normal or easy (results in more pass completion).
Baseball Settings
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Player: Select one or two player mode.
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Team One: Team for Player one.
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Team Two: Team for Player two or computer.
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Game Length: Sets number of innings in game.
Menu Navigation
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Press the Start button after you have set the game to your liking to begin playing.
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If you want to default back to the main menu, press the Select button.
America's Game: Football
Two teams of explosive athletes face off in the name of moving the pigskin across the other team's goal line in this action-packed take on one of the country's most popular sports. Strategy and dexterity both play a part.
Choose from 6 offensive formations and 51 offensive plays such as the Half Back Option or the Play Action Pass. You can also select 45 defensive plays such as the Red Dog or Safety Blitz from 6 defensive formations. The choice is yours.
There is also a special 'ZOOM' mode in the football game. This feature automatically takes the players into a close-up shot of the action on the field. Zigzag through tenacious defenders as you muscle your way to the goal line.
Use the special command to execute a Power Move at the right time to break a tackle. But beware, this move increases the likelihood of a fumble! If you blast past the defensive line for a big gain or stop the other team short of a breakthrough play, you might be rewarded with a spectacular animated or video sequence.
Playing Football
Once the preliminary choices have been made, the game begins with the toss of a coin. The team that wins the coin toss receives the kick off. Once this has been determined, the game begins on the field.
Unless there is a turnover, the receiving team begins the game on Offense and the kicking team begins at Defense. The Main Menu for plays appears between every down with the selection of plays. The Offense has more time in selecting plays than the Defense.
In the 2-player mode, once a play has been selected, the screen shows a neutral pattern until your opponent has made his/her selection. Once the Offense has made his/her selection, the game shifts over to the field for the play. At this point, your skills as a player take over as you try to outwit and out-score your opponent.
On Offense, you have four downs to advance the ball 10 yards. If you are successful, then you begin a new set of downs. Continue this process until you score a touchdown or a field goal.
If you are unsuccessful at making the 10 yard minimum by the fourth down and you are out of field goal range, it is advisable to punt the ball to the Defense. The winner is the team that has scored the most points by the final whistle.
As with any sport, wild and unpredictable plays are known to happen. This game was designed to utilize all the possible plays in an unexpected manner to keep your opponent off guard. Try a fake punt once in a while to keep them on their toes.
Passing Interface
Pressing Left or Right on the Control Pad as a pass is being thrown targets the ball to that side of the pass receiver. Use this to lead the receiver away from a defender. This allows you greater control of the receiver.
All you need to do is to continue holding the Control Pad in the chosen direction and the receiver automatically runs to where the ball is targeted. If this ball direction change is not used, the receiver automatically runs to where the ball is targeted until you send him in another direction. A receiver controlled by a gamer has a slight advantage over one controlled by the computer.
Duration of the Game
In an exhibition game you are able to set the length of the game for 20, 40 or 60 minutes. The game is played in quarters (5, 10, and 15 minutes, respectively), with a 2-minute warning before halftime and the end of game. For a regular season, each game is 60 minutes with 15 minute quarters.
Keep an eye on the clock to make sure you maximize the amount of play time. The only ways to stop the clock are:
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Taking the ball out of bounds
Instant Replay
If you'd like to relive the excitement of the last play, press the Select Button